6 common mistakes to avoid with your first mobile app

All too often, app companies and mobile app developers neither don’t do this correctly nor they don’t understand how they are trying to deliver.

Here are the 6 most common errors you would like to prevent in order to help.

1. Not listening to your program developer

Your creator? To your team? To your team? Indeed, the biggest mistake new mobile app developers are not listening.

You will obviously apply for a certain audience. It could be a group of young people who enjoy sports. Maybe it’s a certain business sector in which you expect to increase productivity. Or perhaps you just want to improve your life with an exercise app or online shop for Joe Bloggs.

A fundamental part of the development process is to ensure that you understand and meet your goals before integrating all these great design features. You really can’t assume all this is open to you. You have tried to find out your population and to disclose it.

Which means going out and hearing what your customers are really doing. You may be so excited about what you are planning to build. You can cast stones and scupper the idea. You could even propose how you can improve your application.

2. Not enough UX

In short, your apps must fit your market in order to succeed. Not enough UX It’s very easy to get carried away by the visuals with all the technology available. The idea that the user experience is almost always how fantastic the product looks is the maker of mobile applications for the first time.

For example, if graphics take a long time to download before the customer interacts, a large number of them will become irritated and delete your app from their desktops.

The problem is that problems with user experience will cost you a lot. Bad news goes quickly to users and, as the design of your software becomes incongruous, it can quickly affect your image, if people leave negative reviews.

3. Too early launching

Too soon, no app is a complete product that really hits the market. After the initial launch, it is important to develop a roadmap.

It depends on the type of application you make, of course. If you want to boost your profitability, or an e-commerce app, for companies, you would like to have as much as you can from the beginning. Furthermore, some apps have a benefit to hold back so you can turn around and say: here is something new and exciting that we have now introduced to you.

This gives the app new value and refreshes the user’s mind and keeps the relation vital for long-term success.

4. Not using the appropriate technology

There’s plenty of different technologies available if you’re looking to build an app from the ground up. It is important to keep this up-to-date and actively use these resources because they can greatly reduce the spending on development time, effort and money.

For example, most app creators want their product to be distributed on different platforms including iOS and Android. In the past, different techniques and coding have been used to reach each other. It might be a real nightmare to create a uniform experience across platforms.

You now possess tech which can be deployed on several platforms. It’s essential that you make the right choice in tech

5. No launching strategy

You have spent so long and hard trying to build your app, check it and ensure it works correctly. Not building a launch plan! Your launch and marketing plans are the one thing that you overlooked, which is a huge mistake newborn app developers make. You concentrate so much in one area that you do not know that you have to make every effort, if not more, to tell people about the app and to inspire them to access it.

It means that you can market the product before the app is ready. You must plan, be vigilant and take a host of other steps to improve the takeover.

For example, one thing you need to understand is how it is displayed in shops to optimize your app. You will need to register and run a social media account to attract potential users. You may want to try pay-per-click ads to increase awareness or conduct a campaign in the mainstream media for yourself.

6. Wrong Payment model chosen

Eventually, new app developers frequently fail to understand their product’s payment model. Their findings are not right. Here are several choices. If you want people to download your application more often, it is important to choose the right one.

  • Free: it’s a good idea if you have a service or product, but would like a free app to add value. For example, it is a good idea to create a dedicated shopping app if you are a supermarket and want to promote food supply.
  • Advertising free: Games apps often use this model because their advertising revenues can be produced and their product can be sold without cost to the consumer. Users can choose to play or buy ad free content in this way.
  • Freemium: You have a combination of free content and paid to pay for. • Freemium: An example would be a productivity application in which some basic services are free, while others are free.
  • Payment: from the beginning, you will agree to request payment by users. Most importantly you can decide to pay users from the beginning. Many mobile developers do this by making a’ lite’ app to get a taster that needs small one-off payment and a fully-functioning program.
  • Subscription: these are for users to pay regularly on a monthly or annual basis. This model works with items like news apps or websites which are updated regularly.

In spite of these common errors, you should avoid many of the problems faced by other companies and certainly improve our chances for long-term success. While you do not guarantee your success.

Although taking care about this common mistake, it does not assure the success of your company, it should make sure that you avoid many of the pitfalls faced by other companies.